VXN
// AUTONOMOUS ASSEMBLY INTELLIGENCE

Robots that move
like the surface
is their world.

One unit. Any surface. Any angle. Learns while it works.

GPU-native swarm units that traverse real geometry — not approximated floor plans. Built for environments that defeat every other system on the market.

INPUT
CAD / STL
BLUEPRINT → WORK PLAN
UNIT INTERFACE
CONFORMABLE
ANY SURFACE · ANY ANGLE
MVP SCOPE
FASTENERS
SCREWS · BOLTS · NUTS
INTELLIGENCE
ADAPTIVE
TRAINED ON REAL GEOMETRY
Custom PCB Design
3D Fabrication
Conformable Unit Architecture
Brushless DC & Servo Drive
GPU-Native Planning
Continuous Field Learning
Calgary, AB
// THE PROBLEM

Existing robots execute scripts.
They don’t understand work.

NAVIGATION
Robots navigate a projection of the real world.

Every major autonomous system projects 3D environments onto 2D floor plans. Walls, curves, overhead structures, and inverted surfaces are simply unreachable. The real world is none of those things.

INTELLIGENCE
They follow instructions. They don’t understand the work.

Current robots execute predefined scripts. They cannot read a blueprint and determine what is a fastener, what is welded, and what needs to be done in what order. Every task requires manual programming.

INTEGRATION
The CAD model exists. The robot can’t use it.

Engineering teams have detailed 3D models of every environment and assembly. Autonomous systems can’t ingest them. That gap costs months of custom integration work before a robot touches the real world.

// EXAMPLE APPLICATIONS
ASSEMBLY
Automotive chassis assembly from predetermined parts.

Feed the swarm a car chassis CAD model and the available parts. It parses the assembly sequence, assigns roles across units, and executes — fastening bolts, positioning components, verifying torque. No human programming per model variant.

ADAPTIVE MAINTENANCE
Field-adaptive response without a maintenance script.

A mining truck is overheating. The swarm detects the thermal condition, reasons that airflow reduces heat, and coordinates multiple units as directed fans. No predefined response. No human dispatch. The swarm improvises from understanding.

CAD →
BLUEPRINT BECOMES
THE WORK ORDER
N+1
UNITS COMPENSATE
IF ONE FAILS
ZERO
CUSTOM INTEGRATION
PER ENVIRONMENT
01 · PARSE
Feed it a CAD model. It reads the intent, not just the geometry.

VOXARN ingests a blueprint and builds a semantic understanding of the work — which features are fasteners, which joints are welded, which surfaces need treatment. The model becomes the work order. No hand-coded waypoints. No custom integration.

02 · PLAN
It sequences the assembly. Which unit, which surface, which order.

Given parsed intent and available units, the swarm builds a distributed work plan autonomously. Roles are assigned. Dependencies are respected. If a unit fails or conditions change, the plan adapts in real time without human intervention.

03 · EXECUTE
Units traverse, work, verify. Then improve on the next run.

Units reach the work surface, apply the right tool and force, and verify completion before moving on. Every deployment builds training signal — the swarm that runs your environment in twelve months is measurably better than the one that started.

SYSTEM WHY VOXARN OUTPERFORMS THE FIELD

What every other system gets wrong.

Current automation executes instructions. It doesn’t understand work. It navigates approximations of environments. It can’t read a blueprint and figure out what needs to happen. VOXARN can.

Current generationVOXARN
SURFACE RANGEFloor-plane only. Ramps at reduced confidence. Walls, ceilings, and curved surfaces are not navigable.Any surface at any angle — walls, curves, inverted surfaces. Full geometric fidelity from the actual structure.
UNIT INTERFACEFixed hardware geometry. Each unit is designed for one surface type. Multi-surface deployment requires multiple hardware configurations.Conformable architecture. Brushless DC drive and servo-actuated contact surfaces adapt to whatever geometry the unit encounters.
UNIT BEHAVIOURHomogeneous fleet. Every unit runs identical logic. One unit fails — nothing compensates.Specialized roles, dynamic coordination. Units divide labour and compensate for failure in real time without manual intervention.
ENVIRONMENT INPUTSensor-mapped during deployment. Weeks of integration before a unit touches the real environment.Direct from your existing engineering models. The structure your team already has becomes the traversal map.
FIELD IMPROVEMENTStatic from deployment. Performance on day one equals performance on day three hundred.Continuous improvement through operation. Field time builds capability specific to your environment.
FLEET SCALABILITYFixed architecture. Adding or replacing a unit typically requires downtime and system reconfiguration.Hot-swap capable. Add a unit — it joins immediately. Replace one — the fleet adapts. No reconfiguration. No downtime.
CAPABILITIES FIVE CORE CAPABILITIES
CAP-01 · GEOMETRY
True-scale surfaces, known before deployment.

The actual 3D structure of your environment becomes the traversal surface. No information loss. No translation step. No weeks of pre-deployment integration.

SURFACE-NATIVE
CAP-02 · INTERFACE
One unit. Any surface. Any interface condition.

Brushless DC drive and servo-actuated contact surfaces adapt to the geometry encountered. Flat deck, curved pipe, vertical wall — no hardware modification required.

CONFORMABLE
CAP-03 · LEARNING
Field operation builds capability. It doesn’t just consume it.

Every deployment cycle compounds. Performance improves continuously — without manual retraining, without update cycles, without downtime.

CONTINUOUS IMPROVEMENT
CAP-04 · COORDINATION
Division of labour at swarm scale.

One stabilizes a structure while another executes precision work. One monitors environmental conditions while another reroutes around an obstacle. The swarm functions as a trained crew.

ROLE-SPECIALIZED
CAP-05 · MODULARITY
Add a unit. Remove a unit. The fleet adapts.

Hot-swap a unit out — the fleet compensates immediately. Expand capacity — new units integrate without reconfiguration. Built for operational continuity.

HOT-SWAP · MODULAR
FIELD SPECS TECHNICAL ARCHITECTURE

Navigation built for the real world’s actual geometry.

VOXARN · multi-unit surface traversal · toroidal mesh
UNITS 8
MESH_FACES 24,816
PLAN_MS 11
ALGO A*·FACE-COORD
FRAME 0
SYS-ATrue Surface Traversal

Units track position as barycentric face coordinates on the raw triangle mesh — no projection, no approximation. Walls, curves, and inverted surfaces navigated with the same precision as a floor.

SYS-BCAD-Native Environment Ingestion

Your engineers’ existing 3D models become the traversal map directly. No hand-crafted waypoints. No sensor calibration pass. The structure your team already has is all VOXARN needs.

SYS-CGPU-Parallel Unit Planning

All path planning runs on GPU — CUDA and ROCm/HIP, covering both NVIDIA and AMD hardware. Hundreds of units planned simultaneously with no sequential bottleneck.

SYS-DProprietary Stack — Full Ownership

No external navigation dependencies. No third-party planning library. No vendor lock-in on any critical path. Every layer is owned and optimised for swarm performance.

ACTIVE STACK
Python · Taichi (GPU sim)
PyTorch (network training)
CuPy · NumPy (array compute)
CUDA (kernel dispatch)
ROCm / HIP (AMD GPU parity)
C++ (systems layer)
Vulkan 1.3 (render pipeline)
Custom PCB (in development)
DEVELOPMENT MILESTONES
Multi-unit GPU sim on arbitrary mesh
Face-coordinate traversal fundamentals
Physics constraints + energy modelling
CAD / STL environment ingestion
90% simulation fidelity threshold
PCB design — unit v0.1
Motor & servo control loop integration
Hardware validation — first unit
// SIM NOTE
Canvas 2D demonstration only. Production target: GPU compute kernels via CUDA and Vulkan. Set SITE_CONFIG.CAD_DEMO_READY = true to unlock the CAD demo tab when footage is ready.
MEDIA SIMULATION CAPTURES
SIM CANVAS · LIVE CAPTURE  
SIM STILL · AWAITING CAPTURE
CANVAS SNAPSHOT
HERO CANVAS · LIVE CAPTURE  
HERO CANVAS · AWAITING CAPTURE
CANVAS SNAPSHOT
// Live PNG snapshots from the running canvas renderer. Replace with production renders before launch.
SCREENSHOT · 001
SS-001
ASSET PENDING
SCREENSHOT · 002
SS-002
ASSET PENDING
SCREENSHOT · 003
SS-003
ASSET PENDING
// CAD DEMO footage placeholder — set SITE_CONFIG.CAD_DEMO_READY = true and drop footage at voxarn.com/demo/ to populate.
COMPANY ORIGINATOR
SUBJECT-ID: VXN-F01
Dev Bhatt
FOUNDER · VOXARN
VERIFIED
CALGARY, AB
CANADA
PRIOR VENTURE
Founder of ShapeSynth — a GPU-native quad retopology engine producing production meshes from raw 3D scans in 269ms end-to-end. Six-stage fully-GPU pipeline with novel sparse data structures for GPU cache hierarchy. Built on CUDA and inline PTX.
OPEN-SOURCE WORK
Builder of Axylith — a native research environment in C++20 with Vulkan 1.3 MTSDF rendering and full CI across GCC × Clang × sanitiser builds. Portfolio at devbhatt.dev runs a hand-written C++ mesh viewer compiled to WebAssembly with LIC field rendering and curvature heatmaps.
RECOGNITION
JMH Pitch Competition — $15,000 Deep Tech Award. Won with ShapeSynth, the prior GPU-native retopology venture. Selected from the Mount Royal University startup cohort in the deep tech category.
EDUCATION
CS + Data Science — dual major. Mount Royal University, Calgary.
DOMAIN EXPERTISE
Active engineer in mine and plant automation — the exact operational context where surface-native autonomy is most constrained by current technology. Employer: . VOXARN is an independent venture with no institutional backing.
FULL STACK
Python · Taichi · PyTorch · CuPy · NumPy · CUDA · ROCm / HIP · C++ · Vulkan 1.3 · GLSL · Emscripten / WASM · OpenGL ES3 · CAN Bus · Cloudflare · PCB Design (in development)
DEPLOY PARTNER INQUIRY

We’re looking for
the right partners.

VOXARN is in early development and selectively engaging with investors, manufacturers, operators, and research institutions who understand what autonomous assembly intelligence changes.

If you have a physical assembly or maintenance problem that current automation can’t solve — or you want to be part of building the category — let’s talk.

Investors / VC
Manufacturing
Maintenance & Repair
Defense
Research
PARTNER INQUIRY FORM
VOXARN
Message received.

Dev reviews every inquiry personally.
If it takes a little longer than expected — apologies in advance.
You will hear back.

YOUR INQUIRY
UNITS 08
MESH_FACES 24,816
PLAN_MS 11
GPU NOMINAL
UTC --:--:--
VXN-2026-001 · REV.A